Bachelor of Animation
Course handbook
General Information
Overview
Get hands-on experience in 2D, 3D and stop-motion animation for film and television, visual effects and games. Access state-of-the-art workstations, a purpose-built animation studio, interactive pen displays, high-end cameras and render farms for processing 3D computer animation to bring stories and characters to life.
Double degree options
You can also study Animation in a double degree with Applied Innovation, Games and Interactivity.
Study structure
Successful completion of the Bachelor of Animation requires students to complete units of study to the value of 300 credit points. All units of study are valued at 12.5 credit points unless otherwise stated.
Full-time study: 100 credit points/eight standard units of study per year
Part-time study: 50 credit points/four standard units of study per year
One credit point is equivalent to one hour of study per week per semester (including contact hours and private study)
See the course planner for an example degree structure.
Full-time study: 100 credit points/eight standard units of study per year
One credit point is equivalent to one hour of study per week per semester (including contact hours and private study)
See the course planner for an example degree structure.
Units of study | Unit code | ||||
---|---|---|---|---|---|
Core units | |||||
Introduction to Animation
Core unit , 12.5 credit points |
ANI10001 | ||||
2D Production Techniques for Animation
Core unit , 12.5 credit points |
ANI10002 | ||||
History of Animation
Core unit , 12.5 credit points |
ANI10003 | ||||
Sem 1 choice
|
|||||
Introduction to Character and Environment Design
Core unit , 12.5 credit points |
ANI10004 | ||||
3D Production Techniques for Animation
Core unit , 12.5 credit points |
ANI10005 | ||||
Action Analysis and Locomotion
Core unit , 12.5 credit points |
ANI10006 | ||||
Advanced Character Design for Animation
Core unit , 12.5 credit points |
ANI20001 | ||||
Acting for Animation
Core unit , 12.5 credit points |
ANI20003 | ||||
Major units | |||||
Sound Design and Acquisition
Major unit , 12.5 credit points |
FTV10005 | ||||
Genre and the Moving Image
Major unit , 12.5 credit points |
FTV10006 | ||||
Writing and Directing for Animation
Major unit , 12.5 credit points |
ANI20002 | ||||
Producing and Production Management for Animation
Major unit , 12.5 credit points |
ANI20004 | ||||
Major Project: Development and Pre-Production
Major unit , 12.5 credit points |
ANI30001 | ||||
Major Project: Screen Writing
Major unit , 12.5 credit points |
FTV30014 | ||||
Major Project: Production and Post Production
Major unit , 25.0 credit points |
ANI30002 |
Choose from a combination of the following course components to complete 100 credit points of other study. Students may also select elective units (12.5 credit points each).
A co-major is a major in a field of study outside this course. You can choose one in addition to a first major. Co-majors will not be named on your testamur certificate however, they will be shown on your transcript of results.
Cinema and Screen Studies
- Computer Science
- Digital Advertising Technology
- Games and Interactivity
- Indigenous Studies
- Media Industries
- Motion Design
- Philosophy
- Professional Writing and Editing
- Screen Production
Advanced minors are a structured set of 4 units or 50 credit points in a field of study which builds upon your first major. Advanced minors can only be taken in conjunction with specific majors - more information will be available soon.
3D Modelling and Animation
- DDD20022 3D Modelling for Objects and Environments
- DDD20023 3D Character Modelling
- DDD30028 3D Character Design and Animation
- DDD30018 3D Animation Project
Visual Effects
Minors are a structured set of 4 units or 50 credit points and may be chosen from any field of study.
- 3D Modelling and Animation
- Advertising
- Computer Science
- Creative Writing
- Design Principles and Processes
- Digital Advertising Technology
- Engineering
- Entrepreneurship
- Film and Television Theory
- Games and Interactivity
- Indigenous Studies
- Innovation
- Motion Design
- Physics
- Space Technology
- Visual Effects
You'll get paid to work in an area related to your field of study for either 6 or 12 months, where you'll combine hands-on learning with academic submissions, workplace reflection and feedback from your host organisation. Most students undertake their placements in the third year of their degree, so you’ll want to map out your electives as soon as you can and register for a placement at least 6 months before your preferred start date.
Units of study | Unit code |
---|---|
Professional placement - Major (12 months) | |
Work Experience In Industry A
Practical unit, 25.0 credit points |
WEI20001 |
Integrated Professional Placement A - Film and Television
Academic unit, 25.0 credit points |
FTV20018 |
Work Experience in Industry B
Practical unit, 25.0 credit points |
WEI20002 |
Integrated Professional Placement B - Film and Television
Academic unit, 25.0 credit points |
FTV20019 |
or | |
Professional placement - Minor (6 months) | |
Work Experience In Industry A
Practical unit, 25.0 credit points |
WEI20001 |
Integrated Professional Placement A - Film and Television
Academic unit, 25.0 credit points |
FTV20018 |
These recommended elective units can deepen your understanding of your chosen major or an area of interest. A full list of available elective units can be found upon enrolment.
- ART10004 Introduction to Game Studies
- AST10001 Discovering the Universe
- BIO10004 Anatomy and Physiology
- DCO10001 Concepts and Narratives
- DDD10006 Introductory Design Studio
- DDD30021 Digital Video Compositing
- DDM10005 Imaging for Narrative and Storyboards
- DDM10006 Typography for Screen and Motion
- DDM20003 Digital Video Camera Techniques
- DID10001 Product Visualisation 1: Hand Sketching
- DIG10004 Digital Video and Audio
- DIG20001 Digital Narratives
- FTV10009 Experimental Screen Production
- GAM10002 Principles of Game Design
- HEA10001 Introduction to Health Sciences
- JOU10007 Media Content Creation
- LIT10002 Writing Fiction
- LIT20004 Exploring Iconic Texts
- LIT30002 Graphic Narratives: Comics, Graphic Novels, and Manga
- MDA20007 Screen Franchising and Innovation
- MDA30019 Sound and the Screen
- PHI10007 What is Power?
- PHI10008 Introduction to Ethics
- PHY10001 Energy and Motion
Learning outcomes
Students who successfully complete this course will be able to:
- critically and creatively evaluate animation as a medium and method that visually communicates cultural stories and interdisciplinary information
- produce animated artefacts that synthesise cultural and technical knowledge for creative problem solving
- apply cognitive, aesthetic and technical skills to develop and produce assets and animations within linear and/or interactive narratives
- interpret and integrate animation workflows, which accommodate rapidly evolving creative technologies to produce animated artefacts
- show initiative, creative and teamwork skills as a future employee or job creator within the Creative Industries and associated industries
- use legal, ethical, and social frameworks to support diversity and equity regarding gender, Indigeneity, and multiculturalism when developing animated content
Career opportunities
Animation graduates work across the film, television, games, media and design industries. They produce creative content that is written, drawn, sculpted, designed and animated, for output across the creative and other industries (including health, science, and engineering visualisation).
Course rules
To qualify for the award of Bachelor of Animation, students must complete 300 credit points comprising of:
- eight [8] core units of study (100 credit points)
- seven [7] major units of study (100 credit points)
- eight [8] units of study (100 credit points) comprising a co-major, advanced minor, minor and/or electives.
Students may not complete more than 150 credit points (normally 12 units) at Introductory Level.
A unit of study can only be counted once, where units are shared between majors and/or minors, students must choose an approved alternate.
Students also have an opportunity to undertake a Work Integrated Learning (WIL) Professional Placement.
Professional placements
Professional Placements are subject to a competitive selection process. International students may be eligible for a Professional Placement where a relevant professional degree exists. International students who successfully gain a placement through the selection process will be required to change courses to the relevant professional degree, in order to complete a placement and should consider any visa and extended study duration implications prior to applying.
Students who undertake a 12-month professional placement are subject to the following course rules and must complete 375 credit points comprising:
- eight [8] core units of study (100 credit points)
- seven [7] major study units (100 credit points)
- four [4] units of study from the Professional Placement Co-Major (100 credit points); and
- six [6] units of study (75 credit points) comprising an advanced minor, minor and/or electives.
Students who elect to undertake a 6-month professional placement are subject to the following course rules and must complete 337.5 credit points comprising:
- eight [8] core units of study (100 credit points)
- seven [7] major study units (100 credit points)
- two [2] units of study from the Professional Placement Minor (50 credit points); and 7 units of study (87.5 credit points) comprising an advanced minor, minor and/or electives.
Maximum Academic Credit
The maximum level of credit that can be granted for the Bachelor of Animation is 150 credit points.
Admission criteria
Information about Swinburne's general admission criteria can be found at Admissions at Swinburne - Higher Education webpage.
Entry requirements
A. Applicants with recent secondary education (within past three years)
ATAR
This course uses the ATAR as part of its selection considerations.
Guaranteed ATAR: if you receive an ATAR of 65 or higher and meet all the essential requirements for this course, you will be guaranteed an offer.
Educational history
An applicant's entire academic history, including ATAR results, will be considered for entry into this course.
Selection rank adjustments
Selection ranks for this course will be calculated based on your ATAR with adjustments to overall study scores based on subjects studied, location of your home address, SEAS application, and participation In Swinburne's Early Leaders program. For further details about selection rank adjustments, see Admissions at Swinburne.
Subject adjustments
VCE units 3 and 4: a study score of at least 25 in any English (except EAL) or at least 30 in English as Alternate Language (EAL) or equivalent.
Meeting course prerequisites
VCE units 3 and 4: a study score of at least 25 in any English (except EAL) or at least 30 in English as Alternate Language (EAL) or equivalent. VCE units 3 and 4: a study score of at least 20 in any Mathematics or equivalent.
ATAR profile for those offered places wholly or partly on the basis of ATAR in Semester 1 2024
ATAR-Based offers only, across all offer rounds | ATAR Excluding adjustment factors |
Selection Rank ATAR + any adjustment factors |
---|---|---|
Highest rank to receive an offer | 94.6 | 93.55 |
Median rank to receive an offer | 65.97 | 71.5 |
Lowest rank to receive an offer | 55.05 | 59.55 |
B. Applicants with higher education study
Educational history
An applicant's entire academic history, including results from previous higher education study will be considered for entry into this course. If previous higher education qualifications are incomplete, results must have been obtained in the last seven years.
Meeting course prerequisites
As for Year 12 or equivalent.
STAT/Bridging courses
Results from the STAT Multiple Choice will be considered for applicants without an ATAR and whose post-secondary studies do not meet the minimum requirements. Applicants who do not meet the English prerequisites can sit STAT Written English. STAT results are valid for two years.
C. Applicants with vocational education and training (VET) study
Educational history
An applicant's entire academic history from the past seven years, including complete and/or incomplete post-secondary VET studies, will be considered for entry into this course. Only graded results will be considered.
Meeting course prerequisites
As for Year 12 or equivalent.
STAT/Bridging courses
Results from the STAT Multiple Choice will be considered for applicants without an ATAR and whose post-secondary studies do not meet the minimum requirements. Applicants who do not meet the English prerequisites can sit STAT Written English. STAT results are valid for two years.
D. Applicants with work and life experience
Entire academic record
This course uses an applicant's entire academic record as part of its selection considerations, including an applicant's ATAR results from the last seven years can be considered for entry into this course.
Meeting course prerequisites
As for Year 12 or equivalent.
STAT/Bridging courses
Results from the STAT Multiple Choice will be considered for applicants without an ATAR and whose post-secondary studies do not meet the minimum requirements. Applicants who do not meet the English prerequisites can sit STAT Written English. STAT results are valid for two years.
Student profile
The table below gives an indication of the likely peer cohort for new students in this course. It provides data on students who commenced in this course in the most relevant recent intake period, including those admitted through all offer rounds and international students studying in Australia.
Semester 1, 2024 | ||
---|---|---|
Applicant background | Number of students | Percentage of all students |
(A) Higher education study (includes a bridging or enabling course) | 9 | 12% |
(B) Vocational education and training (VET) study | 11 | 13% |
(C) Work and life experience (admitted on the basis of previous achievement not in the other three categories) | 7 | 9% |
(D) Recent secondary education: | ||
Admitted solely on the basis of ATAR (regardless of whether this includes the consideration of adjustment factors such as equity or subject bonus points) | 32 | 40% |
Admitted where both ATAR and additional criteria were N/A considered (e.g. portfolio, audition, extra test, early offer conditional on minimum ATAR) | N/A | N/A |
Admitted on the basis of other criteria only and ATAR was N/A not a factor (e.g. special consideration, audition alone, schools recommendation scheme with no minimum ATAR requirement) | 7 | 9% |
International students | 14 | 17% |
All students | 80 | 100% |
Notes: “<5” – the number of students is less than 5.
N/A – Students not accepted in this category.
N/P – Not published: the number is hidden to prevent calculation of numbers in cells with less than 5 students.
Interested in the Bachelor of Animation?
From state-of-the-art facilities to opportunities to engage with industry – this course is designed with your future in mind. Let's get started.